D&D remains a do-it-yourself, low-tech, largely non commercial pastime. You don’t need gadgets or expensive equipment. The game doesn’t burn electricity or gas or batteries. No monthly fees or (un)necessary upgrades. You’re forced to interact with each other, to be present and face-to-face (not face in our iPhones or screens). With D&D, all you need is some dice, graph paper, some rule books, some pencils, and some provisions. In this way, D&D is a subversive, even revolutionary, fight against the status quo of entertainment in America.
Ethan Gilsdorf, in the insightful April, 2013 piece, What Is the Future of D&D and Tabletop Gaming? (via unpossiblelabs)