The Next Big Game

Our recent Magic Draft
was a lot of fun. This time, let’s do something different. How about playing for some kind of global domination? Here are some games, that
require 5-7 players, and take about 5-8 hours to play. We would likely play on a Saturday, much like we did our recent draft.

The following games are ones that I own and could teach to new players. If you have another idea then, please leave a comment.
Have a look:

Here I Stand

Here I Stand

Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, John Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.

There are six main powers in the game, each with a unique path to victory:

  • The Ottomans
  • The Habsburgs
  • The English
  • The Valois Dynasty of France
  • The Papacy
  • The Protestants

Sword of Rome

Sword of Rome

The Sword of Rome is a 2- to 5-player game of Rome’s conquest
of Italy from 386 to 272 BC. The player powers are the Romans,
Carthaginians, Greeks, Gauls, Etruscans, and Samnites. Players
temporarily control as non-player powers the Volsci, and Transalpine

The Sword of Rome includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian war elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. The game covers over 100 years of classical history in just 9 hands of cards.

The interplay of each power’s special strengths, of the strategy decks’ 152 event cards, and of up to four players’ diplomatic acumen provides unlimited variety. But the rules remain at low-moderate complexity, and the familiar, underlying system is easily mastered.



Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959. Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements that produce random effects. Set in Europe before the beginning of World War I, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as “supply centers” on the map; these supply centers allow players who control them to produce more units.

Cast Your Vote!

So, what do you think? Any of this sound fun to you? If so, cast a vote (or two.) And let’s see what most people want to play. And assuming we get enough interest in playing the game, we will put out a series of days that we can play on and get a game scheduled. Oh, and if you do cast a vote, leave a comment, so we know who is interested.

Vote here, on a mobile device.

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